Intro to Tile maps
Summary
Materials
- Day 13 PowerPoint deck
- myMaze (for teacher)
- Introduction to Tile maps handout
- Introduction to Tile maps handout in Word
- Activity: Tilemap Intro (for teacher reference; activities on this page are included in the PowerPoint)
- Activity: Interactions
Instructional Activities and Classroom Assessments
- Introduce Tile maps (5 minutes)
- Learn How to Create Tile maps (20 minutes)
- Tile Maps Practice (20 minutes)
- Extension: Activity: Interactions
- Reflection/Homework
Learning Objectives
Essential Knowledge
- CRD-2.A.1 The purpose of computing innovations is to solve problems or to pursue interests through creative expression.
- CRD-2.A.2 An understanding of the purpose of a computing innovation provides developers with an improved ability to develop that computing innovation.
- AAP-1.A.1 A variable is an abstraction inside a program that can hold a value. Each variable has associated data storage that represents one value at a time, but that value can be a list or other collection that in turn contains multiple values.
1. Introduce Tile maps (5 minutes)
- Define Tile maps.
- Explain how Tile maps will expand game play.
2. Learn how to create Tile maps (20 minutes)
- Demonstrate how to create tile maps.
- Guide students to create a basic Maze game.
- When students complete the project, encourage them to go to Section A of the Introduction to Tile maps and add their links to the projects on the page.
3. Tile Maps practice (20 minutes)
- Go to Section B of the Introduction to Tile maps page.
- Task students with completing the modding challenges.
- If students have time, encourage them to complete the Extension activities or use the Overworld extension in a project.
4. Reflection/Homework
If you run out of time, you may also assign this as individual homework. Students should complete their reflection.
- Aside from a Maze game, what types of different games could you create with Tile Maps?
- What is the default size when you create a new Tile Map?
- Was there a tricky/challenging part in creating your Maze game? What was it and how did you overcome it?