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Sprite Stories

Summary

Materials

Instructional Activities and Classroom Assessments

  1. Variables/Sprites Review (5 minutes)
  2. Story Development (20 minutes)
  3. Share Your Stories! (25 minutes)
  4. Reflection/Homework

Learning Objectives

  • CRD-2.G Describe the purpose of a code segment or program by writing documentation. 4.A
  • AAP-1.A Represent a value with a variable. 3.A

Essential Knowledge

  • CRD-2.G.1 Program documentation is a written description of the function of a code segment, event, procedure, or program and how it was developed.
  • CRD-2.G.3 Programmers should document a program throughout its development.
  • AAP-1.A.1 A variable is an abstraction inside a program that can hold a value. Each variable has associated data storage that represents one value at a time, but that value can be a list or other collection that in turn contains multiple values.
  • AAP-1.A.2 Using meaningful variable names helps with the readability of program code and understanding of what values are represented by the variables.

Details

1. Variables/Sprites review (5 minutes)

  • What types of variables are there in MakeCode? Sprite, integer, string, Boolean, and lists.
  • How do you name a variable? Any way you like, but make it meaningful so you know what it is later.
  • What is a sprite? An object that has properties that you can change.
  • Can a variable change? Yes.

2. Story development (20 minutes)

  • Note: If you have a smaller sized class, you can give students more time to finish their projects.
  • Students will have 20 minutes to finalize their story.
  • Encourage students to document their work with comment throughout the development process.
  • When students finish their story, they should publish it and create a link.
  • ou could have students post their finished story to the Sprite Stories Submissions page in the Collaboration space of the OneNote notebook.
  • Encourage students to save a copy of their program to their computer as well.

3. Share your stories! (25 minutes)

  • Students will share their stories with their classmates.
  • Ask for volunteers or use your system of selecting students to present.
  • Encourage students to share the information on the slide.

4. Reflection

(If you run out of time, you may also assign this as individual homework.) Students should complete their reflection in their OneNote.

  • What are some different types of medium you can use to tell a story?
  • What is an advantage to making your story on a computer rather than on a piece of paper?
  • What is a disadvantage to making your story this way?
  • Did you think of computer programs being a creative expression?
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Sprite Stories Submissions