Impact of Computing Recurring Assignment
Summary
Materials
Impact of a Computing Innovation - Recurring Assignment (already handed out to students on Day 11 of Unit 1)
Instructional Activities and Classroom Assessments
- Impact of Computing Share (40 minutes)
- Voting (5 minutes)
Learning Objectives
Essential Knowledge
- IOC-1.A.1 People create computing innovations.
- IOC-1.A.2 The way people complete tasks often changes to incorporate new computing innovations.
- IOC-1.A.3 Not every effect of a computing innovation is anticipated in advance.
- IOC-1.A.4 A single effect can be viewed as both beneficial and harmful by different people, or even by the same person.
- IOC-1.A.5 Advances in computing have generated and increased creativity in other fields, such as medicine, engineering, communications, and the arts.
- IOC-1.B.1 Computing innovations can be used in ways that their creators had not originally intended:
- The World Wide Web was originally intended for rapid and easy exchange of information within the scientific community.
- Targeted advertising is used to help businesses, but it can be misused at both individual and aggregate levels.
- Machine learning and data mining have enabled innovation in medicine, business, and science, but information discovered in this way has also been used to discriminate against groups of individuals.
- IOC-1.B.2 Some of the ways computing innovations can be used may have a harmful impact on society, the economy, or culture.
- IOC-1.B.3 Responsible programmers try to consider the unintended ways their computing innovations can be used and the potential beneficial and harmful effects of these new uses.
- IOC-1.B.4 It is not possible for a programmer to consider all the ways a computing innovation can be used.
- IOC-1.B.5 Computing innovations have often had unintended beneficial effects by leading to advances in other fields.
- IOC-1.B.6 Rapid sharing of a program or running a program with a large number of users can result in significant impacts beyond the intended purpose or control of the programmer.
Details
2. Voting (5 minutes)
- When everyone is finished sharing their selection, ask the students to vote on which computing innovation is the most important or noteworthy.
- To collect votes, you can use a Microsoft Forms survey or other electronic polling program, or simply have students nominate innovations and vote by raising their hands.